Sep 22nd
Oh, the simulation thing. Well, yeah, progress.. yup. We have been doing things and stuff. You can say we’ve been definitely progressing. Technical achievements are being made in all functional areas two steps at a time. There is nothing you need to worry your little head about; everything is right on schedule and things will only get better.
Like, for example, a lot of work has been done on scripting in the last month. I’m not sure if it is worth the time of either of us to explain it to you; it’s little details that should not matter. But yeah, anyway, scripting and stuff. Progress is being made. You can write little scripts to move the character around. That’s good for all sorts of things, NPCs moving around on the map, cut-scenes and the like.
There are other changes too, relating to sprite movement, speed and animation. Additionally some bugs were fixed for things such as collision. I told you, you don’t need to know about any of that. I’m just trying to do my job here. All you need to believe is that progress is being made, capisce?
Oh, we also got more sprite frames from our army of professional artists, which you might have seen in the couple of screenshots we put up earlier. Speaking of art, we are thinking of making some big changes to the way the game looks. I can’t tell you much about it at the moment, but if you know what’s good for you then you should keep checking this site for updates. Any questions?





