Definitely. The simulation engine is based on a cross-platform framework that supports Windows, Mac, and Linux. That’s only the beginning. When we say that Ghost in a Bottle Bros is committed to global domination, we really mean it.
All aboard the centipede express (Marina’s version)
Ghost in a Bottle Arts Corp. (NASDAQ: GiaB), has announced earlier today that the highly-anticipated Octopus City Simulation Software blockbuster Octopus City Blues™ will be available for early-adopters of the next-next-generation hardware systems: X-Bone, the all-in-one state-of-the-art game-and-entertainment-TV-multimedia-cloud-computed system from Microsoft, and the PolyStation®4, the social-media-powered all-in-one bastard child of Kaz Hirai powered by the Advanced Octopus™ Engine. Octopus City Blues delivers a genre-defying all-out tentacle experience brought to life with unmatched visual and audio fidelity and an unprecedented polygon count able to convey larger-than-life emotional journeys. The new technology will allow consumers to experience the horrifying life in Octopus City while watching live sports at the same time.
To aid us in this difficult endeavor, we have recently signed a strategic partnership with the talented Marina Navarro Travesset to serve as the Lead Tentacle Design Director. Marina has many years of experience as a pixel artist and is working on a number of exciting projects such as Fruticide. She has a keen eye for realistic Octopus textures and has spent years perfecting her technique for producing high-fidelity centipedes for a large number of professional clients. We are happy to welcome Marina to our multinational team of talented individuals at Ghost in a Bottle Factories, and we look forward to sharing her vision of Octopus City with our fans.
About Ghost in a Bottle
During this period of rapid innovation and evolution within the global industry, people around the world look to Ghost in a Bottle as a successful example of a company that managed to grow and dynamically evolve to meet a market undergoing drastic transformations. Most of the time, we were at the forefront of this revolution because unlike many other companies, our ultimate interest has always been to hoard as much gold as possible in our massive underground vaults.
For more information, visit: http://ghostinabottle.com
A long time ago, in an octopus city far away, a figurative ghost in a bottle had manifested in the form of pure dark energy. Within this bottle were trapped the dreams of humankind and the teachings of the otherkin of yore. The ghost had a lot to teach us, but he thought he’d blow our minds. There was only one way to reach the people: the creation of a full-fledged Octopus City Simulation Software (OCSS) and the utilization of cloud-based social media platforms to monetize micro-transactions. The creation of OCSS is a complex process. The balancing act involved in creating an authentic and engaging simulation is easy to underestimate. Initially, the ghost tried to do everything on its own. This culminated in a short video that has since grown into a global social media sensation.
The ghost always knew that more people were needed to make the simulation a reality. Ghosts are wonderful creatures capable of many miraculous feats. However, the ability of a household ghost is limited to what the original person was able to achieve before attaining ghosthood. In this case, with the owner being a good-for-nothing homeless man who died in a tragic dumpster diving incident, the ghost wasn’t a particularly good artist or composer. To make things worse, the ghost couldn’t devote all of its free time to the simulation — running a haunted mansion built on ancient burial grounds is a full time job after all. It’s true that ghosts have all the time in the world, but the message had to reach people as soon as possible to prevent a prophesied apocalypse.
This lead to the formation of the Ghost in a Bottle Mega-Conglomerate to oversee the production of Octopus City Blues, the authentic Octopus City simulation. The HR department at Ghost in a Bottle Zaibatsu (GiaB) was able to secure the talent of the award-winning Aaron Eason to compose the orchestral soundtrack accompanying the simulation. The art was handled by the famed Frankie Coulombe who did a wonderful job in bringing Octopus City to life. Additionally, concept art was outsourced to a sleazy con artist who claimed that he loves the project so much he’d do the art for free. Things were going smoothly and everyone was ready to pass their memes on to the next generation. Art produced in this golden era can be found here and here.
Alas, things don’t always go so well. Frankie was also involved in a not-for-trend dwarf space ziggurat simulation software for our ancient rivals and the success of their revenue model meant that Frankie would be working on that project full time. Being a true octo-maniac and a wonderful friend, he still offered to continue working on our anticipated simulation, but it would have delayed the project considerably. Thankfully, there was always a plan B. The ghost might have been a terrible person in his life, but one of the perks of being a ghost trapped in a bottle of ancient wisdom is having a lot of time to plan for such contingencies. Development of the simulation would continue and the ghost would be working on the art again (examples here and here). Meanwhile, our HR department worked day and night to recruit a talented Senior Tentacle Artist II to fill the vacant position. Ocean’s Dream joined us for a while and worked on this screenshot. He subsequently got a full time job and wanted to focus on his own projects.
With no one else to turn to, our gracious CEO, the Ghost in a Bottle personified, will be doing everything on its own. This means that you’ll have to wait longer to experience our magnum opus, and that the simulation visual quality would not be as authentic as advertised. Nevertheless, we remain committed to this endeavor and are doing our very best to redefine the Octopus City simulation genre.
And so, the ghost was finally able to achieve the impossible dream of simulating a real Octopus City and saving the world from the Octopus City deprivation epidemic predicted by the ancient Mayans. Please visit the site for future progress updates and an inside look into the depth of your own soul.