The talented team of Ghost in a Bottle imagineers continues to work on the world’s first and most authentic Octopus City simulation demo. The demo is about 80% complete in terms of content and coding, and is an important milestone for the overall product.
Octofans will have to wait a little more than expected to get their feelers on the demo, but it will definitely be worth the wait as they’ll finally be able to experience novel mechanics such as the spin dash and a large variety of octopus puns…
We are delighted to let you know that the official tentacle count in Octopus City is now over 50 individual, animated tentacles. We’ve promised you that our simulation will have more tentacles than the competition, and as part of our transparency policy we will keep you updated as the number rises. There has been a lot of progress since the last update. Support for OS X and Linux was added in addition to fullscreen mode and gamepad controls. Several new scenes are completed along with the needed art and music…
From our FAQs post on Kickstarter:
We would like as many people as possible to play OCB, so we would definitely look into other platforms. However, at the moment our primary focus is the PC version […] If anyone from Sony, Nintendo or Microsoft is reading this and wants to send us free devkits then please go ahead, we think we can utilize the horsepower and cloud-computing capabilities of next-gen consoles to render even more realistic tentacles.
It’s something we would look into once Octopus City Blues is released on PC. I personally think it’d be a good fit for consoles and handhelds and would love to see it on all of them (we would censor out all octoblood references for the Wii version).
We at Ghost in a Bottle and Sons wish you a dark and twisted holiday season to match your dying mechanical heart. Our diligent team of world-class engineers and artists has been burning the midnight oil as we approach the planned release date of the public demo. Things are going according to the plan for the most part, with a few delays that are offset by amending our plans to stay on schedule. We’ve released 2 alpha versions to beta testers since the last update, and are currently working on porting the game engine to Linux and OS X. The latest alpha introduces…
We’ve received several questions on Tumblr, so instead of answering each of them individually we think it’s better to answer them all in one post. We already answered many common questions in one of our Kickstarter updates, but feel free to ask us anything else on Tumblr or Twitter.
when is it out
Late 2014 if all goes according to plan.
It will be released on ipad?
Thanks to fan support, OCB will be available for iOS and Android devices.
Are you planning on releasing Octopus City Blues via the HumbleBundle Store or other means? And if you release it via the HumbleBundle Store are planning to release it with Steam Keys?
We are considering using the HumbleBundle Store. If we do it and the game makes it to Steam, we’ll provide Steam keys as well (but we have to look into the process first). For now, you can pre-order the simulation using PayPal.
Will you need beta testers for this game? It looks quite good.
Thanks! We’re offering early access to the game and the chance to beta test it as part of our Kickstarter rewards. You can still get it if you pre-order the game (see previous question)
Ghost in a Bottle is pleased to announce Octopus City Blues, the authentic Octopus City simulation. A surreal adventure about everything and nothing. To fund development, we’ve launched a Kickstarter campaign last month and have successfully met our initial goal and most of our stretch goals. We have been genuinely surprised by the response we got so far and are really excited about bringing more tentacles to the living room.
We have 3 more days to go and are trying to reach stretch goals to add more dynamic content and replay value. Help us out by reblogging this post and spreading the word on Twitter, Facebook, and forums. Thanks for everything you did so far!